For the show reel I had to setup a camera for to render on UDK.
I been using Unreal Matinee to setup key frames, and you can see the blue lines represents a trail of where the camera's movement.
The nodes in the middle represents how I can play animation with the UDK render graphics to bake the cutscene animation. The top node represents the Matinee connected to LevelLoaded to Toggle Cinematic Mode nodes.
This is UnrealMatinee to edit the camera sequences in order if there's more than one camera, after the sequence is done, I render it as normal and it will become as AVI video file.
The Final Render




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