Thursday, 13 March 2014

DE Transfer

To transfer files onto UDK from Maya, I had to export the pieces as FBX file to import on UDK Content Browser.

I select the object, and clicked export selection, then just export it as FBX file.


Then I click on the content browser on UDK, to click import, which gives me more options what I can do with UDK, and I just click import, that I got my Pathway Wall as part of my package.


I can edit the data of the object such as make sure the object is set to pre-collision instead of setting up normal collision.


After that, I import the texture files as Adobe Photoshop, and then create material to open material editor to add photoshop files before cooking.


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