IE2 Playing With UDK Materials/Lightmass

This is screen shot test of playing with UDK materials. The diffuse represent the main texture source, I also play around with the glow effects, by making multiply node to use the convert node getting mix with the emissive texture to control glowing effects.


The lightmass, it is a render tool to make scenery adopt the lighting to bake the UDK game level.


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