Friday, 14 March 2014

DE UDK Material Editor

I import all the photoshop textures including normals, emissive, specular, and diffuse to the Unreal Materiel Editor. To combine the textures, I use nodes to connect the textures before cooking the material.

HALLWAY FLOOR


PATHWAY DOOR FRAME 


THE EARTH 


 PATHWAY FLOOR


HALLWAY CEILING 


HANGAR CEILING 


HANGAR SEWER FLOOR


HANGAR LIGHT 

I use the Specular texture to connect with the Multiply node while its connect it to the Constant node to produce glow light effects.


HANGAR SUPPORT


HALLWAY LIGHTS


LOWER HANGAR WALL


MID HANGAR SUPPORT 


HANGAR DOOR OPEN FRAME


SHIELDS

I use the constant node to connect to the opacity to make it like a transparent object.   


SPACE


HALLWAY FLOOR 


 HATCH DOORS


HALLWAY WINDOW FRAME


UPPER HANGAR WALL


HALLWAY WALL 1 


PATHWAY WALL 


WINDOW


AMMO BOX


OIL CAN


PELICAN 


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