I import all the photoshop textures including normals, emissive, specular, and diffuse to the Unreal Materiel Editor. To combine the textures, I use nodes to connect the textures before cooking the material.
HALLWAY FLOOR
PATHWAY DOOR FRAME
THE EARTH
PATHWAY FLOOR
HALLWAY CEILING
HANGAR CEILING
HANGAR SEWER FLOOR
HANGAR LIGHT
I use the Specular texture to connect with the Multiply node while its connect it to the Constant node to produce glow light effects.
HANGAR SUPPORT
HALLWAY LIGHTS
LOWER HANGAR WALL
MID HANGAR SUPPORT
HANGAR DOOR OPEN FRAME
SHIELDS
I use the constant node to connect to the opacity to make it like a transparent object.
SPACE
HALLWAY FLOOR
HATCH DOORS
HALLWAY WINDOW FRAME
UPPER HANGAR WALL
HALLWAY WALL 1
PATHWAY WALL
WINDOW
AMMO BOX
OIL CAN
PELICAN

























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