These are the textures I used for the Digital Environment pieces, so I can connect the nodes on the UDK Material Editor.
WALLDOOR (Hallway)
DIFFUSE
NORMAL
WINDOW FRAME (Hallway)
DIFFUSE
NORMAL
THE FLOOR (Hallway)
DIFFUSE
NORMAL
THE CEILING (Hallway)
DIFFUSE
NORMAL
THE WINDOW (Hallway)
DIFFUSE
PATHWAY CEILING (Hangar)
DIFFUSE
NORMAL
PATHWAY WALLS (Hangar)
DIFFUSE
NORMAL
PATHWAY FLOOR (Hangar)
DIFFUSE
NORMAL
PATHWAY LIGHTS (Hangar)
DIFFUSE
NORMAL
EMISSIVE
PATHWAY DOORFRAME (Hangar)
DIFFUSE
NORMAL
PATHWAY FRAMEOPEN (Hangar)
DIFFUSE
NORMAL
HATCHDOOR (Hangar)
DIFFUSE
LOWER HANGAR WALL (Hangar)
DIFFUSE
NORMAL
MID HANGAR SUPPORT (Hangar)
DIFFUSE
NORMAL
UPPER HANGAR WALL (Hangar)
DIFFUSE
NORMAL
HANGAR CEILING (Hangar)
DIFFUSE
NORMAL
HANGAR SEWER FLOOR (Hangar)
DIFFUSE
NORMAL
HANGAR LIGHTS (Hangar)
DIFFUSE
NORMAL
EMISSIVE
HANGAR SUPPORT (Hangar)
DIFFUSE





































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