Thursday, 13 March 2014

DE Textures

These are the textures I used for the Digital Environment pieces, so I can connect the nodes on the UDK Material Editor.

WALLDOOR (Hallway)

DIFFUSE


NORMAL 


WINDOW FRAME (Hallway)

DIFFUSE


NORMAL


THE FLOOR (Hallway)

DIFFUSE


NORMAL


THE CEILING (Hallway)

DIFFUSE



NORMAL


THE WINDOW (Hallway)

DIFFUSE



PATHWAY CEILING (Hangar)

DIFFUSE



 NORMAL


PATHWAY WALLS (Hangar)

DIFFUSE



NORMAL


PATHWAY FLOOR (Hangar)

DIFFUSE



NORMAL


PATHWAY LIGHTS (Hangar)

DIFFUSE



NORMAL


EMISSIVE 



PATHWAY DOORFRAME (Hangar)

DIFFUSE



NORMAL


PATHWAY FRAMEOPEN (Hangar)

DIFFUSE



NORMAL


HATCHDOOR (Hangar)

DIFFUSE



LOWER HANGAR WALL (Hangar)

DIFFUSE



NORMAL


MID HANGAR SUPPORT (Hangar)

DIFFUSE



NORMAL


UPPER HANGAR WALL (Hangar)

DIFFUSE


NORMAL


HANGAR CEILING (Hangar)

DIFFUSE


NORMAL

 
HANGAR SEWER FLOOR (Hangar)

DIFFUSE


NORMAL


HANGAR LIGHTS (Hangar)


DIFFUSE


NORMAL


EMISSIVE


HANGAR SUPPORT (Hangar)

DIFFUSE

 

No comments:

Post a Comment