This is for specialty 1 of the industry exercise 2, but my model have to be rush because I been spending a lot of time on game art/development.
This is my model I made from the 1st year to save time, but now I can use it to make changes.
The problem with this model I need to reduce polygon but don't want to destroy the polygons. I transfer the model onto a program called Topogun.
I been making low polygon faces for the model.
Building up more around the upper and bottom torses.
The finish touch.
This is without the high res reference.
After that, I import the low res model on Maya to do quick automatic mapping so the low res model can absorb the high res texture by using XNormal.
Import High Res
Import Low Res
Setting up the maps transfer for the low res model
Import it into UDK.











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