The list of programs to make the game:
Unreal Development Kit (UDK)
Adobe Photoshop
Autodesk Maya
Blender
Pages
- Home
- IE2 Introduction
- IE2 UDK Introduction
- IE2 Getting Started
- IE2 Simple Level
- IE2 Importing Character
- IE2 Character Animation
- IE2 UDK-Cameras
- IE2 Character Modelling Quick
- IE2 Playing With UDK Materials/Lightmass
- IE2 Importing Own Skybox UDK
- IE2 Setting Up Animation for Hatch Doors
- IE2 Chris Showreel
Friday, 10 January 2014
DE Sketch Work
My plans for the concept work.
This is my sketch plan for the digital environments.
The painting is done on Photoshop, to get some lighting and colour ideas for the digital environments.
I decided to update the sketches because the previous sketch looks like a base in space instead of a star ship hangar. However this is my two new viewpoint sketches from front to back.
This is my sketch plan for the digital environments.
The painting is done on Photoshop, to get some lighting and colour ideas for the digital environments.
I decided to update the sketches because the previous sketch looks like a base in space instead of a star ship hangar. However this is my two new viewpoint sketches from front to back.
DE Research
The Scenery Im thinking of will be a futuristic hangar in a planet.
I get some ideas,when I played Halo series to explore different hangars in different ships and bases.
I like this level design because is more extra space and I like the metal support built to stay hold the ship.
I been exploring more
I was thinking to add the air lock doors from Prometheus Starship into my hangar.
Or maybe a airpad.
To get some futuristic texture ideas I watched the trailer of a new game called Alien Isolation set in a space ship.
Also the beginning part of the level from Halo 4 when Masterchief gets into a pelican and takes off from starship hangar.
My idea I was thinking of, for the hangar to have a sewer for exhaust water from ships, and a hangar side area to explore whats around the star ship hangar.
I get some ideas,when I played Halo series to explore different hangars in different ships and bases.
I like this level design because is more extra space and I like the metal support built to stay hold the ship.
I been exploring more
I was thinking to add the air lock doors from Prometheus Starship into my hangar.
Or maybe a airpad.
To get some futuristic texture ideas I watched the trailer of a new game called Alien Isolation set in a space ship.
Also the beginning part of the level from Halo 4 when Masterchief gets into a pelican and takes off from starship hangar.
My idea I was thinking of, for the hangar to have a sewer for exhaust water from ships, and a hangar side area to explore whats around the star ship hangar.
DE Plan
The plan for the digital environment project is going to be a gameplay test with characters, and I'm thinking to have at least 3 characters including my own and with other 2 by other modellers for calibration.
The characters I am thinking of will be futuristic and the digital environments going to be a hangar. The showreel is going to have render, lighting, and background animation. The research is going to be about development of the level by using the programs Autodesk Maya, Photoshop, and UDK.
The characters I am thinking of will be futuristic and the digital environments going to be a hangar. The showreel is going to have render, lighting, and background animation. The research is going to be about development of the level by using the programs Autodesk Maya, Photoshop, and UDK.
Introduction
Term 2 projects I'am unifying Industry Exercise 2 and Digital Environment together because my Industry exercise 2 is going to be Game Development/Art to make a simple game environment with characters in 8 weeks for a show reel, and the digital environment for simple game testing. It will be a lot easier to make it as one project. However I will be giving labels to show which project is which.
IE2 (Industry Exercise 2) Pages
DE (Digital Environment) Posts
IE2 (Industry Exercise 2) Pages
DE (Digital Environment) Posts
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